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Touch-based display boosts 3D modeling accessibility

The display is reminiscent of a pin art toy in that it forms shapes from a field of tall, rectangular pegs that move up and down. (Credit: Farrin Abbott)

A new touch-based display mimics the geometry of objects designed on a computer to boost the accessibility of 3D modeling for people who are blind or visually impaired.

Creating a 3D object with computer software is often the first step in producing it physically, but that can be burdensome for people who are blind or visually impaired.

Even with 3D modeling software that has more accessible ways of inputting designs, blind or visually impaired designers still have to evaluate their work by either creating a physical version they can touch or by listening to a description a sighted person provides.

“Design tools empower users to create and contribute to society but, with every design choice, they also limit who can and cannot participate,” says Alexa Siu, a graduate student in mechanical engineering at Stanford University, who developed, tested, and refined the system in collaboration with members of the blind and visually impaired community.

“This project is about empowering a blind user to be able to design and create independently without relying on sighted mediators because that reduces creativity, agency, and availability.”

Users as creators, not just consumers

The work is part of a larger effort within the lab of Sean Follmer, assistant professor of mechanical engineering, to develop tactile displays—displays that relay information through touch—for various purposes, such as human-computer interaction and new ways of sharing or explaining 3D information.

Siu presented the current work at the International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS). Although the display she presented is a prototype, the lab hopes to make a version that is less expensive, larger, and able to create shapes in greater detail.

“It opens up the possibility of blind people being, not just consumers of the benefits of fabrication technology, but agents in it, creating our own tools from 3D modeling environments that we would want or need—and having some hope of doing it in a timely manner,” says coauthor Joshua Miele, a blind scientist, designer, and educator who helped develop the system while he was associate director of technology research and development at the Smith-Kettlewell Rehabilitation Engineering Research Center.

The display is reminiscent of a pin art toy in that it forms shapes from a field of tall, rectangular pegs that move up and down. By inputting the specifications of their desired shape in the accompanying 3D modeling program, users can evaluate their creation via the touchable display.

Whenever they alter the shape, they can command the display to render it anew. This tactile display is considered 2.5D rather than 3D because the bottom of the display doesn’t change shape.

Greater dimension for blind and visually impaired

The researchers co-designed the system with people who are blind or visually impaired, a process they considered integral to making it address the actual needs of its users. In the end, the team produced a system that can rotate a 3D model, zoom in and zoom out on an object, and show it in split sections—such as showing the top and bottom of a cup beside each other.

Users can also feel the shape with multiple fingers or their whole hand, which enhances the information they can interpret from the display.

“What really is so awesome is that I can view various perspectives of the object and not just the object in its single state,” says coauthor Son Kim, an assistive technology specialist for the Vista Center for the Blind in Palo Alto.

“That offers greater dimension to understanding the object that you’re attempting to make. And that’s the same opportunity that a sighted peer would have, where they too would be able to view various perspectives of their target object.”

Five blind or visually impaired people tested the platform and gave positive feedback, including requests to keep the models they created during testing.

“Personally, I believe that access to tools and access to making is something that’s incredibly important and incredibly powerful,” says Follmer, senior author of the paper. “So to hear about the types of devices and objects and 3D models that they wanted to create was the most exciting part.”

Access and independence

With the success of this early-stage process of design and testing, the researchers would like to improve the scale, affordability, and resolution of the pin display—currently, each pin is rather large, so the display can’t show much detail.

“The feedback we received showed that, even with this coarse display, we can still get meaningful interactions,” Siu says. “That suggests there’s a lot of potential in the future for this kind of system.”

The researchers would also like to explore alternatives to the software program, which requires some programming skills and relies on text-based communication. One option may be a system where users physically adjust the pins, which causes the code to change and match what they formed.

“I really am excited about this project,” Kim says. “If it moves toward implementation or mass distribution in such a way that is cost-effective that would enable future visually-impaired or blind designers coming out of college to have a tool, which would give that person or persons the level of accessibility to enhance their learning; it contributes to the principle of individual, universal access and promotes independence.”

The National Science Foundation funded the work.

Source: Stanford University

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App and suitcase aid visually impaired people at the airport

A smart suitcase, called BBeep, and a way-finding smartphone app can help people with visual disabilities navigate airport terminals safely and independently, report researchers.

The rolling suitcase sounds alarms when users are headed for a collision with a pedestrian, and the navigation app provides turn-by-turn audio instructions to users on how to reach a departure gate—or a restroom or a restaurant. Both proved effective in a pair of user studies that took place at Pittsburgh International Airport.

Researchers have partnered with Pittsburgh International Airport in developing new systems and technologies for enhancing traveler experiences and airport operations.

“When you get a five- or six-hour layover and you need to get something to eat or use the restrooms, that is a major hassle.”

“Despite recent efforts to improve accessibility, airport terminals remain challenging for people with visual impairments to navigate independently,” says Chieko Asakawa, a professor in Carnegie Mellon University’s Robotics Institute and an fellow at IBM Research. Airport and airline personnel are available to help them get to departure gates, but they usually can’t explore and use the terminal amenities as sighted people can.

“When you get a five- or six-hour layover and you need to get something to eat or use the restrooms, that is a major hassle,” said one legally blind traveler who participated in a focus group as part of the research. “It would be lovely to be able to get up and move around and do things that you need to do and maybe want to do.”

Airport assistance in an app

An increasing number of airports have been installing Bluetooth beacons, which can be used for indoor navigation, but airports often deploy them to enhance services for sighted travelers, not to help blind people, says Kris Kitani, assistant research professor in the Robotics Institute.

He and his colleagues deployed NavCog, a smartphone-based app that employs Bluetooth beacons, at Pittsburgh International Airport. The app, which researchers developed with IBM to help blind people navigate independently, has been previously deployed on campuses and in shopping malls.

The researchers modified it for use at the airport, where extremely wide corridors make users vulnerable to veering, and for use with moving walkways. As part of the project, the airport installed hundreds of Bluetooth beacons throughout the facility.

“Part of our commitment to the public includes making sure our airport works for everyone, particularly as we modernize our facility for the future,” says Christina Cassotis, CEO of Pittsburgh International Airport.

The app gives audio directions to users. It relies on a map of the terminal annotated with the locations of restrooms, restaurants, gates, entrances, and ticketing counters.

Ten legally blind people tested the app using an iPhone 8 with good results, traversing the terminal’s large open spaces, escalators, and moving walkways with few errors. Most users could reach the ticketing counter in three minutes, traverse the terminal in about six minutes, go from the gate to a restroom in a minute, and go from the gate to a restaurant in about four minutes.

The NavCog app for iPhone is available for free from the App Store and can be used at Pittsburgh International in the ticketing area of the landside terminal and in the concourses and center core of the airside terminal.

The BBeep suitcase

Another team, including researchers from the University of Tokyo and Waseda University in Tokyo, developed the BBeep smart suitcase to help with another problem encountered in airports—navigating through crowds. The assistive system has a camera for tracking pedestrians in the user’s path and can calculate when there is a potential for collision.

“Sighted people will usually clear a path if they are aware of a blind person,” says Asakawa, who has been blind since age 14. “This is not always the case, as sighted people may be looking at their smartphone, talking with others or facing another direction. That’s when collisions occur.”

“People were noticing that I was approaching and people were moving away… giving me a path.”

BBeep helps clear a path. A rolling suitcase itself can help clear the way and can serve as an extended sensing mechanism for identifying changes in floor texture. BBeep, however, can also sound an alarm when collisions are imminent—both warning the user and alerting people in the area, enabling them to make room. A series of beeps begins five seconds before collision. The frequency of the beeps increases at 2.5 seconds. When collision is imminent, BBeep issues a stop sound, prompting the blind user to halt immediately.

In tests at the airport, six blind participants each wheeled BBeep with one hand and used a white cane in the other as they maneuvered through crowded areas. Researchers asked them to walk five similar routes in three modes—one where the suitcase gave no warnings, another in which only the user could hear the warnings through a headset, and another in which a speaker played the warnings. A researcher followed each participant to make sure no one was injured.

The researchers say the speaker mode proved most effective, both in reducing the number of pedestrians at risk of imminent collision and in reducing the number of pedestrians in the user’s path.

“People were noticing that I was approaching and people were moving away… giving me a path,” one user observed.

The researchers will present their findings at CHI 2019, the Association for Computing Machinery’s Conference on Human Factors in Computing Systems.

Additional coauthors of the report on BBeep are from Waseda University, the University of Tokyo, and the Robotics Institute. Additional researchers contributing to the NavCog research are from Carnegie Mellon and the University of Turin.

The National Science Foundation; the National Institute on Disability, Independent Living and Rehabilitation Research; the Allegheny County Airport Authority; and Shimizu Corp. sponsored both studies. The Japan Science and Technology Agency and Uptake provided additional support for BBeep.

Source: Carnegie Mellon University

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