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    Watch: AI makes using a bionic hand way easier

    (Credit: Utah NeuroRobotics Lab)

    Researchers are using AI to finetune a robotic prosthesis to improve manual dexterity by finding right balance between human and machine control.

    Whether you’re reaching for a mug, a pencil, or someone’s hand, you don’t need to consciously instruct each of your fingers on where they need to go to get a proper grip.

    The loss of that intrinsic ability is one of the many challenges people with prosthetic arms and hands face. Even with the most advanced robotic prostheses, these everyday activities come with an added cognitive burden as users purposefully open and close their fingers around a target.

    Researchers at the University of Utah are now using artificial intelligence to solve this problem. By integrating proximity and pressure sensors into a commercial bionic hand and then training an artificial neural network on grasping postures, the researchers developed an autonomous approach that is more like the natural, intuitive way we grip objects. When working in tandem with the artificial intelligence, study participants demonstrated greater grip security, greater grip precision, and less mental effort.

    Critically, the participants were able to perform numerous everyday tasks, such as picking up small objects and raising a cup, using different gripping styles, all without extensive training or practice.

    The study was led by engineering professor Jacob A. George and Marshall Trout, a postdoctoral researcher in the Utah NeuroRobotics Lab, and appears in the journal Nature Communications.

    “As lifelike as bionic arms are becoming, controlling them is still not easy or intuitive,” Trout says. “Nearly half of all users will abandon their prosthesis, often citing their poor controls and cognitive burden.”

    One problem is that most commercial bionic arms and hands have no way of replicating the sense of touch that normally gives us intuitive, reflexive ways of grasping objects. Dexterity is not simply a matter of sensory feedback, however. We also have subconscious models in our brains that simulate and anticipate hand-object interactions; a “smart” hand would also need to learn these automatic responses over time.

    The Utah researchers addressed the first problem by outfitting an artificial hand, manufactured by TASKA Prosthetics, with custom fingertips. In addition to detecting pressure, these fingertips were equipped with optical proximity sensors designed to replicate the finest sense of touch. The fingers could detect an effectively weightless cotton ball being dropped on them, for example.

    For the second problem, they trained an artificial neural network model on the proximity data so that the fingers would naturally move to the exact distance necessary to form a perfect grasp of the object. Because each finger has its own sensor and can “see” in front of it, each digit works in parallel to form a perfect, stable grasp across any object.

    But one problem still remained. What if the user didn’t intend to grasp the object in that exact manner? What if, for example, they wanted to open their hand to drop the object? To address this final piece of the puzzle, the researchers created a bioinspired approach that involves sharing control between the user and the AI agent. The success of the approach relied on finding the right balance between human and machine control.

    “What we don’t want is the user fighting the machine for control. In contrast, here the machine improved the precision of the user while also making the tasks easier,” Trout says. “In essence, the machine augmented their natural control so that they could complete tasks without having to think about them.”

    The researchers also conducted studies with four participants whose amputations fell between the elbow and wrist. In addition to improved performance on standardized tasks, they also attempted multiple everyday activities that required fine motor control. Simple tasks, like drinking from a plastic cup, can be incredibly difficult for an amputee; squeeze too soft and you’ll drop it, but squeeze too hard and you’ll break it.

    “By adding some artificial intelligence, we were able to offload this aspect of grasping to the prosthesis itself,” George says. “The end result is more intuitive and more dexterous control, which allows simple tasks to be simple again.”

    “The study team is also exploring implanted neural interfaces that allow individuals to control prostheses with their mind and even get a sense of touch coming back from this,” George says. “Next steps, the team plans to blend these technologies, so that their enhanced sensors can improve tactile function and the intelligent prosthesis can blend seamlessly with thought-based control.”

    Additional coauthors are from the University of Utah and the University of Colorado, Boulder

    Funding came from the National Institutes of Health and the National Science Foundation.

    Source: University of Utah

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    AI-trained exoskeleton saves user’s energy

    (Credit: NC State)

    A new method uses artificial intelligence and computer simulations to train robotic exoskeletons to autonomously help users save energy while walking, running, and climbing stairs.

    “This work proposes and demonstrates a new machine-learning framework that bridges the gap between simulation and reality to autonomously control wearable robots to improve mobility and health of humans,” says Hao Su, an associate professor of mechanical and aerospace engineering at North Carolina State University.

    “Exoskeletons have enormous potential to improve human locomotive performance,” says Su, corresponding author of a new study published in the journal Nature. “However, their development and broad dissemination are limited by the requirement for lengthy human tests and handcrafted control laws.

    “The key idea here is that the embodied AI in a portable exoskeleton is learning how to help people walk, run, or climb in a computer simulation, without requiring any experiments.”

    Specifically, the researchers focused on improving autonomous control of embodied AI systems—which are systems where an AI program is integrated into a physical robot technology. This work focused on teaching robotic exoskeletons how to assist able-bodied people with various movements.

    Normally, users have to spend hours “training” an exoskeleton so that the technology knows how much force is needed—and—when to apply that force—to help users walk, run, or climb stairs. The new method allows users to utilize the exoskeletons immediately.

    “This work is essentially making science fiction reality—allowing people to burn less energy while conducting a variety of tasks,” says Su.

    “We have developed a way to train and control wearable robots to directly benefit humans,” says first author Shuzhen Luo, a former postdoctoral researcher at NC State who is now an assistant professor at Embry-Riddle Aeronautical University.

    For example, in testing with human subjects, the researchers found that study participants used 24.3% less metabolic energy when walking in the robotic exoskeleton than without the exoskeleton. Participants used 13.1% less energy when running in the exoskeleton, and 15.4% less energy when climbing stairs.

    “It’s important to note that these energy reductions are comparing the performance of the robotic exoskeleton to that of a user who is not wearing an exoskeleton,” Su says. “That means it’s a true measure of how much energy the exoskeleton saves.”

    While this study focused on the researchers’ work with able-bodied people, the new method also applies to robotic exoskeleton applications aimed at helping people with mobility impairments.

    “Our framework may offer a generalizable and scalable strategy for the rapid development and widespread adoption of a variety of assistive robots for both able-bodied and mobility-impaired individuals,” Su says.

    “We are in the early stages of testing the new method’s performance in robotic exoskeletons being used by older adults and people with neurological conditions, such as cerebral palsy. And we are also interested in exploring how the method could improve the performance of robotic prosthetic devices for amputee populations.”

    Additional coauthors are from NC State; the University of North Carolina at Chapel Hill; the University of Michigan; the University of California, Los Angeles; the Korea Advanced Institute of Science and Technology; and the New Jersey Institute of Technology.

    The National Science Foundation; the National Institute on Disability, Independent Living, and Rehabilitation Research; a Switzer Research Fellowship; and the National Institutes of Health funded the work.

    Luo and Su are co-inventors on intellectual property related to the controller discussed in this work. Su is also a cofounder of, and has a financial interest in, Picasso Intelligence, LLC, which develops exoskeletons.

    Source: NC State