Control remote robots with video and gamepad

GEORGIA TECH (US) — With a new visual control system, guiding a robot remotely—and precisely—could feel a lot like playing a first-person 3D video game.

The goal is to enhance a human operator’s ability to perform tasks using a multi-jointed robotic device—such as an articulated mechanical arm.

“Our approach exploits 3D video technology to let an operator guide a robotic device in ways that are more natural and time-saving, yet are still very precise,” says Ai-Ping Hu, a GTRI senior research engineer who is leading the effort.


“This capability could have numerous applications—especially in situations where directly observing the robot’s operation is hazardous or not possible—including bomb disposal, handling of hazardous materials, and search-and-rescue missions,” Hu adds.

Known as Uncalibrated Visual Servoing for Intuitive Human Guidance of Robots, the method makes use of a vision-guided control method known as visual servoing (a term synonymous with visual activation).

Visual servoing (VS) has been studied for years as a way to use video cameras to help robots re-orient themselves within a structured environment such as an assembly line.

A team at Georgia Tech and the Georgia Tech Research Institute (GTRI) applied VS to construct a robotic system that responds to human commands more directly and intuitively than older techniques. They recently presented the work at the 2012 IEEE International Conference on Robotics and Automation held in St. Paul, Minnesota.

For decades articulated robots have been used by industry to perform precision tasks such as welding vehicle seams or assembling electronics, Hu explains. The user develops a software program that enables the device to cycle through the required series of motions, using feedback from sensors built into the robot.

But such programming can be complex and time-consuming. The robot must typically be maneuvered joint by joint through the numerous actions required to complete a task. Such technology works only in a structured and unchanging environment, such as a factory assembly line, where spatial relationships are constant.

Human operators

In recent years, new techniques have enabled human operators to freely guide remote robots through unstructured and unfamiliar environments, to perform such challenging tasks as bomb disposal, Hu notes.

Operators have controlled the device in one of two ways: by “line of sight”—direct user observation—or by means of conventional, two-dimensional camera that is mounted on the robot to send back an image of both the robot and its target.

But humans guiding robots via either method face some of the same complexities that challenge those who program industrial robots, he adds. Manipulating a remote robot into place is generally slow and laborious.

Matt Marshall, a PhD student at Georgia Tech, uses a joystick controller based on visual servoing to command the motions of a robotic arm (with a 3D camera attached) to grasp a cup. Shown left to right are Michael Matthews, a research engineer; Gary McMurray, a GTRI division chief; Ai-Ping Hu, a GTRI research engineer, and Marshall. (Credit: Gary Meek/Georgia Tech)

That’s especially true when the operator must depend on the imprecise images provided by 2D video feedback. Manipulating separate controls for each of the robot’s multiple joint axes, users have only limited visual information to help them and must maneuver to the target by trial and error.

“Essentially, the user is trying to visualize and reconstruct a 3D scenario from flat 2D camera images,” explains Hu. “The process can become particularly confusing when operators are facing in a different direction from the robot and must mentally reorient themselves to try to distinguish right from left.

“It’s somewhat similar to backing up a vehicle with an attached trailer—you have to turn the steering wheel to the left to get the trailer to move right, which is decidedly non-intuitive.”

Robot’s-eye view

To simplify user control, the Georgia Tech team turned to visual servoing.

Traditional visual servoing is calibrated, meaning that position information generated by a video camera can be transformed into data meaningful to the robot. Using these data, the robot can adjust itself to stay in a correct spatial relationship with target objects.

“Say a conveyor line is accidentally moved a few millimeters,” Hu says. “A robot with a calibrated visual servoing capability can automatically detect the movement using the video image and a fixed reference point, and then readjust to compensate.”

But visual servoing offers additional possibilities. The new technique takes advantage of both calibrated and uncalibrated techniques.

A calibrated 3D “time of flight” camera is mounted on the robot—typically at the end of a robotic arm, in a gripping device called an end-effector. This approach is sometimes called an eye-in-hand system, because of the camera’s location in the robot’s “hand.”

The camera utilizes an active sensor that detects depth data, allowing it to send back 3D coordinates that pinpoint the end-effector’s spatial location. At the same time, the eye-in-hand camera also supplies a standard, uncalibrated 2D grayscale video image to the operator’s monitor.

The result is that the operator, without seeing the robot, now has a robot’s-eye view of the target. Watching this image in a monitor, an operator can visually guide the robot using a gamepad, in a manner somewhat reminiscent of a first-person 3D video game.

In addition, visual-servoing technology now automatically actuates all the joints needed to complete whatever action the user indicates on the gamepad—rather than the user having to manipulate those joints one by one.

In the background, the Georgia Tech system performs the complex computation needed to coordinate the monitor image, the 3D camera information, the robot’s spatial position and the user’s gamepad commands.

Gamepad control

“The guidance process is now very intuitive—pressing ‘left’ on the gamepad will actuate all the requisite robot joints to effect a leftward displacement,” Hu says. “What’s more, the robot could be upside down and the controls will still respond in the same intuitive way—left is still left and right is still right.”

To judge system usability, the team recently conducted trials to test whether the visual-servoing approach enabled faster task-completion times. Using a gamepad that controls an articulated-arm robot with six degrees of freedom, subjects performed four tests: they used visual-servoing guidance as well as conventional joint-based guidance, in both line-of-sight and camera-view modes.

In the line-of-sight test, volunteer participants using visual-servoing guidance averaged task-completion times that were 15 percent faster than when they used joint-based guidance.

However, in camera-view mode, participants using visual-servoing guidance averaged 227 percent faster results than with the joint-based technique.

Hu notes that the visual-servoing system used in this test scenario was only one of numerous possible applications of the technology. The research team’s plans include testing a mobile platform with a VS-guided robotic arm mounted on it. Also under way is a proof-of-concept effort that incorporates visual-servoing control into a low-cost, consumer-level robot.

“Our ultimate goal is to develop a generic, uncalibrated control framework that is able to use image data to guide many different kinds of robots,” he says.

Source: Georgia Tech