Gamers succeed where scientists fail

U. WASHINGTON-SEATTLE (US) — Gamers have solved the structure of a retrovirus enzyme whose configuration had stumped scientists for more than a decade.

The gamers achieved their discovery by playing Foldit, an online game that allows players to collaborate and compete in predicting the structure of protein molecules.

After scientists repeatedly failed to piece together the structure of a protein-cutting enzyme from an AIDS-like virus, they called in the Foldit players. The scientists challenged the gamers to produce an accurate model of the enzyme. They did it in only three weeks.

A screenshot of the “Unsolved monkey virus protein” Foldit puzzle, highlighting the Alignment Tool used by Foldit players to combine regions from multiple models into a single hybrid structure. Online gamers came up with a prediction accurate enough to solve the crystal structure of M-PMV retroviral protease by molecular replacement. (Courtesy: University of Washington)

This class of enzymes, called retroviral proteases, has a critical role in how the AIDS virus matures and proliferates. Intensive research is under way to try to find anti-AIDS drugs that can block these enzymes, but efforts were hampered by not knowing exactly what the retroviral protease molecule looks like.

“We wanted to see if human intuition could succeed where automated methods had failed,” says Firas Khatib, a researcher in the protein structure lab of David Baker, professor of biochemistry at the University of Washington.

Remarkably, the gamers generated models good enough for the researchers to refine and, within a few days, determine the enzyme’s structure. Equally amazing, surfaces on the molecule stood out as likely targets for drugs to deactivate the enzyme.

“These features provide exciting opportunities for the design of retroviral drugs, including AIDS drugs,” wrote the authors of a paper published this month in Nature Structural & Molecular Biology. The scientists and gamers are listed as co-authors.

This is the first instance that the researchers are aware of in which gamers solved a longstanding scientific problem.

Foldit was created by computer scientists at the UW Center for Game Science in collaboration with the Baker lab.

Players come from all walks of life. The game taps into their 3-D spatial abilities to rotate chains of amino acids in cyberspace. Direct manipulation tools, as well as assistance from a computer program called Rosetta, encourage participants to configure graphics into a workable protein model.

Teams send in their answers, and researchers constantly improve the design of the game and its puzzles by analyzing the players’ problem-solving strategies.

Figuring out the shape and misshape of proteins contributes to research on causes of and cures for cancer, Alzheimer’s, immune deficiencies, and a host of other disorders, as well as to environmental work on biofuels.

The researchers note that much attention has been given to the possibilities of crowd-sourcing and game playing in scientific discovery. Their results indicate the potential for integrating online video games into real-world science.

“People have spatial reasoning skills, something computers are not yet good at,” says Seth Cooper, creative director of the Center for Game Science and co-creator of Foldit. “Games provide a framework for bringing together the strengths of computers and humans. The results in this week’s paper show that gaming, science and computation can be combined to make advances that were not possible before.”

Games like Foldit are evolving. To piece together the retrovirus enzyme structure, Cooper says, gamers used a new Alignment Tool for the first time to copy parts of known molecules and test their fit in an incomplete model.

“The ingenuity of game players,” Khatib says, “is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems.”

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  1. Profits?

    Umm… Will the gamers benefit from a share of the profits of any therapeutics that result as a result of their time, effort, training and talent?

  2. Erik

    Interesting, I think that gammers skills could be used not only in science, might worth the try to use this approach to economy!

  3. Karen

    Profits? – most of this research is done in academic labs, not tied to pharmaceautical companies – these folks wouldn’t see money for it anyway. And, isn’t helping out your fellow human (while also doing something you think is fun) enough reward? would be nice to throw them something, though…

    This idea is seriously cool!

  4. ividia

    There seems to be a tone of surprise. I wonder at that. Did folks buy into the propaganda that video games incite violence and ignorance?

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